Elemental Odyssey
Game Flow & Design
Elemental Odyssey is a two-player board game where players command animals to attack the opposing factions, destroy enemy defense towers, and challenge legendary creatures. The project is inspired by MOBA games. The core gameplay of the game is to restore the decision-making gameplay in MOBAs in the form of a board game. The project is also equipped with a complete background, role and prop settings to narrate the content based on the PVP gameplay. The process of players experiencing the game can also be regarded as continuing a story that lasts for thousands of years.
Both players need to select five champion cards at the beginning of the game and build their own lineup decks. In each round, players can obtain higher benefits for their respective camps by making various decision-making actions and triggering random events in different areas of the map, and finally achieve victory or unlock the hidden PVE ending.
Card Design Sample
Game Board Design
To the west of volcanic area and plain forest area, after a huge rift valley, is the Wind Clan (Club Totem) entrenched in the western part of the continent. The smart birds still retain the sacrificial methods passed down from ancient times, and even master the written language of that time, and have long been watching over the snowfield area. The Wind Clan claims to be the race closest to the "original appearance of the continent". Although they seem to be reluctant to share the truth of the legend with other races, they are still very happy to help travelers who accidentally get lost in the snowfield.
The Fire Clan (Spade Totem) occupies the volcanic region in the north of the continent. This region is the origin of the legendary creatures sealed by the royal court a hundred years ago, and is also recognized by all races as the birthplace of life on the continent. The mice of the Fire Clan will hold a sacred fire competition every five years, inviting all races on the continent to exchange sports in a peaceful competition. Each conference also becomes an important opportunity for economic and cultural exchanges between the four tribes.
On the easternmost side of the continent, the cats of the Water Clan (Heart Totem) make their living on the beach and the waves. The smart and capable cats have long been accustomed to the life of swinging on the sea. Their superb hunting skills allow them to master the aquatic resources that are most difficult for other races to obtain, and thus become the most business-savvy and wealthy race on the continent. At the small dried fish dock established by generations of awakened champions of the Water Clan, you see all kinds of interesting gadgets from all over the world, and the "cat meal" that is famous throughout the continent can satisfy the appetite of customers after shopping.
At the southern end of the volcanic region, there are plains and woodlands occupied by the Earth Clan (Diamond Totem). The puppies work hard at the southern end of the continent, and the enthusiastic and friendly culture of the population makes this area the richest place to settle on the continent. At the call of a current Earth Tribe awakener, five champions from different populations established an organization called the "Continental Vanguard", dedicated to studying the legends and records of each tribe as a starting point, exploring the end of the continent and the lost secrets of the ancient populations.